Fact Finder - Arts and Literature
Surrealist Games: Exquisite Corpse
The Exquisite Corpse started as a parlor game in Paris in 1925, and it gets its unusual name from the very first sentence the game produced: "The exquisite corpse shall drink the new wine." You play by folding paper to hide your contribution before passing it to the next person. Surrealists used it to bypass rational thought and tap into the collective unconscious. There's far more to this fascinating game than you'd expect.
Key Takeaways
- The game's name comes from the first sentence it produced: "The exquisite corpse shall drink the new wine," created in Paris in 1925.
- Players contribute words or drawings without seeing previous contributions, using paper folds to ensure blind, unconscious collaboration.
- Key Surrealists including André Breton, Marcel Duchamp, Yves Tanguy, and Joan Miró were among the game's earliest participants.
- Surrealists treated the game as serious research, viewing it as a "drug for creativity" that bypassed rational thought and accessed the unconscious.
- The game's influence extends beyond art into music, literature, film, and video games, inspiring collaborative methods across many creative disciplines.
What Exactly Is the Exquisite Corpse Game?
The Exquisite Corpse is a collaborative game invented by Surrealists in Paris in 1925, where players take turns adding words or images to a composition without seeing each other's contributions. You fold the paper after each addition, hiding your work before passing it along.
This simple mechanic liberates collective imagination, producing results no single person could've planned.
Originally a writing game, it followed a structured sentence format like "The adjective noun adverb verb the adjective noun." The game's power lies in its deliberate narrative fragmentation — disconnected contributions merge into something absurd, surprising, and entirely unintentional.
You're not competing; you're surrendering control to the group. That's what made it so appealing to Surrealists who valued the subconscious over deliberate artistic intention. The game even takes its name from the first Surrealist phrase ever produced through it: "Le cadavre exquis boira le vin nouveau", meaning "The exquisite corpse shall drink the new wine."
Among its key inventors were notable figures such as Yves Tanguy, Jacques Prévert, André Breton, and Marcel Duchamp, each contributing to the development of this imaginative Surrealist technique. This spirit of surrendering individual authorship and challenging conventional art institutions echoes in the work of later provocateurs, much like anonymous street artist Banksy, who similarly uses art to critique authority and consumerism on public walls.
How You Actually Play Exquisite Corpse?
Playing Exquisite Corpse starts with preparation: fold your paper into three equal horizontal sections, like you'd fold a letter, creating distinct zones for the head, torso, and legs.
The first player draws a head in the top section, letting the neck extend slightly past the fold line. They conceal their work, exposing only that neck guideline, then pass the paper left.
The second player draws the torso using those exposed lines as a connection point, folds their section down, and passes it again. Timed passes, typically one minute per section, keep everyone moving.
The third player completes the legs and feet using the visible waistline as a guide. Once everyone's finished, you unfold the folded drawing together, revealing a delightfully bizarre, unexpected creature nobody fully anticipated. The finished figures often combine humans, animals, and aliens into funny hybrid combinations that provoke strong, humorous reactions from everyone at the table.
The game is played cooperatively rather than competitively, making it especially well-suited as a shared activity between parents and children of different ages. Online tools like trivia and games can offer similar low-pressure, group-friendly entertainment for families looking to extend the fun beyond pen and paper.
How Surrealists Invented Exquisite Corpse in 1925
Picture a wine-soaked evening in Paris, 1925, where André Breton and his Surrealist companions — Yves Tanguy, Jacques Prévert, Marcel Duchamp, Marcel Duhamel, and Benjamin Péret — gathered at 54 rue du Château in Montparnasse, bored between conversations.
These Paris gatherings birthed automatic collaboration through a simple word game resembling "consequences." Each player wrote a phrase, folded the paper, and passed it along — blind to what came before. Much like Lewis Carroll's Alice's Adventures in Wonderland, which marked a shift in children's literature away from rigid convention and toward pure imagination and playful nonsense, Exquisite Corpse represented a deliberate break from established creative norms.
That first hidden phrase revealed everything:
- "Le cadavre exquis boira le vin nouveau"
- Translated: "The exquisite corpse shall drink the new wine"
- This phrase named the entire game
- Breton later documented it in a 1927 magazine
The method eventually expanded beyond words into visual art, with collaborative drawing techniques producing strange, composite figures that no single artist's mind could have conceived alone. One surviving example, created on March 18, 1927, features contributions from André Masson, Max Ernst, and Max Morise, rendered in graphite and colored crayons on ivory wove paper.
What Exquisite Corpse Reveals About Surrealist Thinking
That first innocent phrase — "The exquisite corpse shall drink the new wine" — wasn't just a funny accident. It revealed something fundamental about how Surrealists actually thought.
They believed anticreative constraints — like rational control and deliberate intention — were blocking access to deeper truths. By removing those constraints through blind, collaborative drawing, they could tap into the collective unconscious, that shared psychic reservoir beneath individual awareness.
You can see their core philosophy embedded in the game's structure. Multiple contributors, working without seeing each other's sections, produce something no single mind could engineer. The mismatched body parts shatter any illusion of objective reality. The unpredictable combinations prove that chance relationships carry genuine meaning. For Surrealists, this wasn't entertainment — it was evidence that their entire worldview was correct.
The Surrealists were so committed to documenting the unconscious that they established a Bureau of Surrealist Research dedicated to recording the dreams of ordinary members of the public. The game was seen by its participants as a method of research, stimulation, and exaltation — even described as a kind of drug for creativity that could permanently open a door on the unknown.
The Artists Who Defined Exquisite Corpse
While André Breton founded the Surrealist group in Paris in 1924, the Exquisite Corpse game that would define the movement emerged from a tight circle of collaborators gathered at 54 rue du Château in 1925.
You'll recognize these key artists who shaped the game:
- André Breton co-authored the 1938 Dictionnaire abrégé du surréalisme, formally defining Exquisite Corpse
- Yves Tanguy explored subconscious imagery through the folded-paper technique, bypassing artistic conventions
- Man Ray and Joan Miró produced whimsical anthropomorphic figures that influenced later movements
- Jacques Prévert helped generate the defining phrase: *"Le cadavre exquis boira le vin nouveau"*
Together, they transformed a children's parlor game into a radical tool for unsealing the unconscious mind. Notable examples of their collaborative works are held in museum collections such as the Art Institute of Chicago, attributed to Man Ray, André Breton, Yves Tanguy, Max Morise, and Joan Miró from 1928. The Chicago-based Hairy Who artists were among those later influenced by these collaborative experiments, playing the game in the late 1960s with notably more playful results.
Why Exquisite Corpse Still Matters in Art Today?
Even decades after the Surrealists disbanded in the 1930s, Exquisite Corpse continues shaping how artists create, collaborate, and think.
You'll find its influence across disciplines—from John Cage's musical scores and Henry Miller's short stories to graphic novels, computer games, and experimental films like Hedwig and the Angry Inch.
Contemporary artists like the Chapman brothers and Kerry James Marshall still embrace collective authorship, deliberately blurring individual contributions into something neither could produce alone.
Karole Armitage's dance company uses the game as a direct metaphor for the creative process itself. David Salle selected 300 artists worldwide to create one-hundred three-part works for a 2008 benefit and gallery exhibition celebrating the project's enduring collaborative spirit.
What makes it endure is its power to unseal unconscious collaboration—pushing you beyond familiar habits and into unexpected territory.
It's accessible, inventive, and still permanently opening creative doors for artists and non-professionals alike.